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AvariaVS
Competitive PVP Tactical JRPG
Description
Core engineer on AvariaVS, a competitive PvP tactical JRPG. Owned level-structure systems, camera control logic, and event-driven gameplay triggers end-to-end, and partnered with the lead writer to implement narrative gameplay systems — lore, NPC dialogue, and story-driven events woven through levels and scenes. Designed an event/scripting architecture that let non-engineers author narrative content without engineering support, and built mini-game puzzles and tournament leaderboards for the Steam launch.
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Testimonial
“Adriano brought a passion and dedication to the project that really shone through his work. His ability to learn new techniques and adapt to my crazy directions proved invaluable!”