Unity · C# · Gameplay Systems · Level Design
A tactical rogue-like with chess-inspired combat, modular encounter logic, and narrative world-building.
Unity · C# · Mobile Development (iOS/Android) · UI Design · Cross-Platform Deployment
Shipped a music-themed trivia game to iOS and Android, overseeing development, UI design, and the full publishing pipeline.
Unity · C# · Gameplay Systems · Cross-Platform Deployment · Platform Certification
Contributed to Peloton's first game for Tread hardware from prototype through launch, meeting hardware safety and platform certification requirements, on a unified codebase shared with Lanebreak Bike.
Unity · C# · Level Scripting · Event Logic · Narrative Systems
Core engineer on a competitive PvP tactical JRPG — level-structure systems, camera and event logic, and narrative gameplay systems built with the writer.