Adriano Valle Hernandez

Skills

Engineering

Unity · C# · Object-Oriented Programming · Gameplay Systems Architecture · Core Systems Development · Multiplayer & Networking · Level Scripting · Dynamic Audio Integration · UI/UX Implementation · Performance Optimization · Build Pipelines & CI/CD · Cross-Platform Deployment · Mobile Development (iOS/Android) · Data-Driven Content Systems · AI-Assisted Development · Git & Code Review

Design

Gameplay Systems Design · Level & Encounter Design · Rapid Prototyping · Creative Direction · Narrative & World-building · Game Balancing · Playtest-Driven Iteration · Player-Centric Design

Leadership

Technical Leadership · Cross-Functional Collaboration · Mentorship · Agile Development · Scrum

Languages

English (native) · Spanish (native)

Experience

Founder & Creative Director · ORC PUNK

Dec 2017 — Present
  • Founded and lead an indie studio, owning full-cycle development end-to-end — engine systems, gameplay programming, build pipelines, and publishing — across multiple shipped and in-development titles.
  • Mentor rotating teams of collaborators (engineers, designers, artists), establishing coding standards, reviewing contributions, and onboarding new contributors to the codebase.
  • Designed core gameplay systems and branching world structures with a focus on modularity and reusability; authored internal technical documentation that enables independent implementation by team members.
  • Designed and engineered Into the Dark, a tactical rogue-like featuring chess-inspired combat, modular encounter logic, and a data-driven narrative system.
  • Shipped Hip-Hop On The Rocks to iOS and Android, owning the full technical pipeline from gameplay implementation through store publishing.

Unity Engineer · Peloton Interactive

Aug 2023 — Jul 2025
  • Designed and built core systems for Peloton's unreleased next-gen gamified virtual-cycling experience, owning networking logic, avatar customization, and dynamic workout music end-to-end.
  • Established foundational systems that supported multiple parallel prototypes, making technical decisions on system boundaries and extensibility that streamlined delivery across engineering, design, and art.
  • Defined cross-functional workflows and authored internal documentation adopted by the team, mentoring peers on system usage and feature prototyping best practices.
  • Translated design briefs into playable prototypes, proactively contributing gameplay enhancements beyond spec at Game Design's encouragement.
  • 1st place, 2024 company-wide Hackathon — served as Designer, Producer, and Engineer, shipping player-feedback mechanics, UI/UX, audio feedback, and animation triggers in a multi-day sprint.

Unity Engineer · Remote Control Technology

Feb 2022 — Jun 2023
  • Contributed to Peloton's Lanebreak Tread — its first game for Tread hardware — from prototype through launch, meeting safety and platform requirements.
  • Co-developed multiple game prototypes in a small, agile team; one concept was greenlit to full production. Refactored core systems to support two game titles within a unified codebase, improving maintainability and scalability.
  • Enhanced Lanebreak Bike with accessibility features and gameplay filters to improve the experience across diverse player profiles.
  • Named inventor on a US patent for dynamically adjusting exercise-machine difficulty based on in-game progression.

Unity Game Developer · Juncture Media

Oct 2016 — Oct 2017
  • Core engineer on AvariaVS, a competitive PvP tactical JRPG — owned level-structure systems, camera control logic, and event-driven gameplay triggers end-to-end.
  • Partnered directly with the lead writer to design and implement narrative gameplay systems, integrating lore, NPC dialogue, and story-driven mechanics into the core gameplay loop.
  • Made key technical decisions on event/scripting architecture that allowed non-engineers to author narrative content without engineering support.

Projects

Into the Dark: Narakan

Unity · C# · Gameplay Systems · Level Design

A tactical rogue-like with chess-inspired combat, modular encounter logic, and narrative world-building.

Hip-Hop On The Rocks

Unity · C# · Mobile Development (iOS/Android) · UI Design · Cross-Platform Deployment

Shipped a music-themed trivia game to iOS and Android, overseeing development, UI design, and the full publishing pipeline.

Peloton Lanebreak Tread

Unity · C# · Gameplay Systems · Cross-Platform Deployment · Platform Certification

Contributed to Peloton's first game for Tread hardware from prototype through launch, meeting hardware safety and platform certification requirements, on a unified codebase shared with Lanebreak Bike.

AvariaVS

Unity · C# · Level Scripting · Event Logic · Narrative Systems

Core engineer on a competitive PvP tactical JRPG — level-structure systems, camera and event logic, and narrative gameplay systems built with the writer.

Education

Pratt Institute

2003

Bachelor's Degree in Fine and Studio Arts

General Assembly

2016

Certificate in Front-End Web Development

California Institute of the Arts

2016

Specialization Certificate, Game Design: Art and Concepts