Unity · C# · Gameplay Design · Level Design · Local Co-op
A story-driven, snake-inspired arcade game made with the Antifun Bloc collective — core mechanics, seven hand-crafted New York neighborhoods, and a two-player co-op mode.
Unity · C# · Gameplay Systems · Cross-Platform Deployment · Platform Certification
Built Peloton's first game for Tread hardware from prototype through launch, meeting hardware safety and platform certification requirements, on a unified codebase shared with Lanebreak Bike. Named inventor on US Patent US-20250001262-A1 ("Operating an Exercise Machine During an Online Game") for dynamic difficulty adjustment tied to in-game progression.
Unity · C# · Gameplay Systems · Level Design · Data-Driven Content Systems
A tactical rogue-like with chess-inspired combat, modular encounter logic, and a data-driven, branching narrative system.
Unity · C# · Mobile Development (iOS/Android) · UI Design · Cross-Platform Deployment
Shipped a music-themed trivia game to iOS and Android, overseeing development, UI design, and the full publishing pipeline.
Unity · C# · Level Scripting · Event Logic · Narrative Systems
Core engineer on a competitive PvP tactical JRPG — level-structure systems, camera and event logic, and narrative gameplay systems built hand-in-hand with the lead writer.