operator: adriano_valle_hernandez
limited
Peloton Lanebreak Tread

Peloton Lanebreak Tread

Gamified Fitness Cycling & Running Experience

RoleUnity Engineer
Year2022
Statusreleased
ClientRemote Control Technology (for Peloton Interactive)
StackUnityC#ZenjectDOTween

I helped build Peloton Lanebreak Tread from prototype to launch — Peloton's first gamified fitness experience on the Peloton Tread. Our team of three prototyped a bunch of concepts; Peloton Lanebreak Tread was the one greenlit and released. I owned the refactor that unified the Bike and Tread codebases into a single architecture, and I built accessibility features and level filters that I'm genuinely proud of — the kind of work that makes a product usable for everyone, not just the default player. I ended up as a named inventor on a US patent for dynamically adjusting exercise machine difficulty based on in-game progression. Wild.