
Peloton Lanebreak Tread
Gamified Fitness Cycling & Running Experience
Description
I helped build Peloton Lanebreak Tread from prototype to launch — Peloton's first gamified fitness experience on the Peloton Tread. Our team of three prototyped a bunch of concepts; Peloton Lanebreak Tread was the one greenlit and released. I owned the refactor that unified the Bike and Tread codebases into a single architecture, and I built accessibility features and level filters that I'm genuinely proud of — the kind of work that makes a product usable for everyone, not just the default player. I ended up as a named inventor on a US patent for dynamically adjusting exercise machine difficulty based on in-game progression. Wild.