Consulting
Game design & gameplay engineering for teams who want to ship something players feel.
I help studios build gameplay that hits — loops that feel inevitable, levels that breathe, systems that want to be mastered, and prototypes that get people saying: "…oh wait, that's actually fun."
- Gameplay systems design + implementation
- Rapid prototyping & feature development
- Level / encounter / progression systems
- Game-feel, feedback loops, and juice
- Technical + narrative integration
- Scope and Feasibility solutions
- Cross-functional collaboration that unlocks velocity
Prototype Sprint
Turn a concept into a playable experience you can test, pitch, or iterate on.
- Two–four weeks
- Fast builds, tight feedback loop, show-don't-tell
- Ideal for feature exploration and investor-/publisher-ready proof of fun
Typically starts around the low five figures, depending on complexity.
Design Audit
A deep, tactical analysis of your game's systems and player experience — resistances, opportunities, and practical next steps.
- Playtest + document review
- Written findings with prioritized recommendations
- Optional live walkthrough / implementation support
Most teams invest between $1K–$3K for an actionable report and call.
Fractional Support
Ongoing collaboration for studios that need a senior hybrid designer/engineer without a full-time hire.
- Weekly or monthly retainers
- Feature ownership + prototyping + gameplay iteration
- Embedded with team or independent parallel work
Scoped monthly — typically 20–60 hours per cycle.
Real talk: games vary wildly in scope and messiness. Think of these as ballpark orbits — I'll shape scope around your goals before anyone touches a line of code.
I've shipped indie titles, worked inside a scaled studio environment, and embedded with hybrid cross-disciplinary teams. I know how to lead, how to support, and how to not step on toes.
Every game has "a thing" — the heartbeat, the loop, the secret reason players stay. My whole job is helping teams find that thing and build around it. Let's make something players remember.